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Programs for every level.

Programs

 
 
 

What is Computing Kids and how can we get it in our school?

Computing Kids is a computer club that can be offered before or after school. We go to the schools and teach at the school premises. Our programs are typically funded by the PTA, the parents or a combination of the two. Please talk to your PTA head about bringing us in to your school.

Classes and Summer Camps: Unique Curriculum Adapted by Age & Level

Computing Kids classes make computer science exciting, creative, and fun for a wide range of skill and confidence levels. Dynamic instructors foster an environment of collaborative learning that emphasizes risk-taking and problem-solving supported by plans and tools. Classes are generally offered for 2-3, 4-5, and 6-8 according to students’ progress level. 

Creative Computing with Scratch I

In Creative Computing I, students design their own world and then bring it to life with Scratch, a visual drag and drop programming language developed at MIT. Through creating animations and developing interactive games, students learn the fundamentals of programming, including initialization, looping, and conditional statements. Students of all learning styles are captivated by the use of games, movement, and collaboration. Instructors provide personalized help so students progress at their own pace as they experiment with fun new challenges.

Prerequisites: Open to students in grades 2 and 3. No programming experience required!

Creative Computing with Scratch II

In Creative Computing II, students design their own world and then bring it to life with Scratch, a visual drag and drop programming language developed at MIT. Through creating interactive scenes and original games, students learn the fundamentals of programming, including conditional statements, variables, and message handling. Instructors provide personalized instruction to engage students of all learning styles, provide challenges, and foster creativity as they progress at their own pace.

Prerequisites: Open to students in grades 4 and 5, *3rd graders with approval. No programming experience required!

 

Creative Computing with Scratch III

In this continuing course in the Creative Computing series, students follow their interests and use their foundational skills to create more sophisticated projects and games. Instructors introduce students to a variety of advanced gaming and animation techniques and provide individualized support as they take on new challenges like modeling with mathematical equations and boolean logic. Students have the opportunity to write code to model real world phenomena like gravity and learn to draw and program flip book-style animations to bring their characters to life.  
Prerequisites: Open to students in grades 4 and 5. Creative Computing II or equivalent experience required.

Mobile Apps with App Inventor

Students discover how to build games and solve real-world problems with App Inventor, a visual drag and drop programming language developed by Google. Through creating mobile apps like Finger Paint and Whack-A-Mole, students explore fundamental computer science concepts such as conditional statements, modeling with mathematical equations, and event handling. And in exploring the process of developing an original app, they learn about effective user interface and design principles.

Prerequisites: Open to students in grades 4 and up. No programming experience required!

Introduction to HTML & Web Programming

Have you ever wondered how websites like Facebook or YouTube are created? In this course, you will learn how to recreate your favorite web pages as well as design your own! Beginning with HTML, the backbone of web design, you will learn how to structure content and insert text, images and links. You will then style your page using CSS to change fonts, add borders and color, and much more. Combining these two languages you will be equipped to build and design your own stunning web pages!

Pre-requisite: Some programming experience is preferred, but not required. You do not need to purchase any software or textbook. Students must be in 6th grade or above. Younger students may be considered on a case by case basis.

Game Design with Java

Java is everywhere! From laptops, data centers and game consoles to supercomputers, cell phones and the Internet. In this course you will work with Java, one of the premier programming languages used in industry today. Through building classic arcade games like Space Invaders and Breakout (aka Brickbreaker) you will learn core programming concepts such as objects and classes, data types and methods. You will leave this course armed with the skills to succeed in programming both in school and beyond.

Pre-requisite: Some programming experience is preferred, but not required. You do not need to purchase any software or textbook. Students must be in 6th grade or above. Younger students may be considered on a case by case basis.


Take the next step.
To learn more about how Computing Kids can work with your organization, contact us today.

 
 
 
 
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